This format cannot be processed or displayed correctly by every STK version (STK 0.9.3 and older versions "yes", but from STK 1.0 and newer versions "no").īut even such problems can be solved, as my recently published addon track (Tuxis wooden road) shows. If downloaded, extract the files after that. Installation This set of two modules requires Blender 3.0 or later. The editor creates the base area in a splatt/splatting format. with simple ones like SuperTuxKart, which works perfectly on his Mac mini. SuperTuxKart 1.0 or later If Proxy to Override Auto Conversion has been disabled (a requirement for older versions of this addon), you must re-enable it in the debug menu. are entered when the editor is started for the first time.īut now you have moved the program file of the editor, which means that the tree structure of the storage locations has changed and can therefore no longer be found.īut this little problem can be solved easily, there are 2 possibilities:Ī) either move the editor's program file back to its previous location, orī) simply delete the "stk-te" folder, then start the editor from the current location and - as you did the first time you started it - navigate or select the "supertuxkart/data" folder again, etc. In these 2 xml files all locations for tracks, textures etc. SuperTuxKart is a kart racing game featuring Tux and friends. all of the 2d levels will be copied eventually. it uses a heavily modified version of the logic systems from yofrankie, textures from various games, the sounds from supertux2d and my own models. Strong Copyleft License, Build not available. kandi ratings - Low support, No Bugs, No Vulnerabilities. Well, the first time you start the tool, it creates a folder called "stk-te", which contains 2 files: "config.xml" and "recent.xml". Supertux 3D is 3D of the gpl'd 2D game Supertux. Implement stk-editor with how-to, Q&A, fixes, code snippets. to leave the current directory.) Once you found the right folder, hit the OK button. (Double click on a directory to move in, and double click on the. Maneuver to the data directory, which contains the texture, karts, models, etc. Maybe I can help you a little to prepare the STK editor, even if I don't use Windows. On the first start, you will see a directory selector window.
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